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- using System;
- using System.Collections;
- using UnityEngine;
- namespace SRF
- {
- public static class Coroutines
- {
- public static IEnumerator WaitForSecondsRealTime(float time)
- {
- float endTime = Time.realtimeSinceStartup + time;
- while (Time.realtimeSinceStartup < endTime)
- {
- yield return null;
- }
- yield break;
- }
- }
- }
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