Coroutines.cs 355 B

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  1. using System;
  2. using System.Collections;
  3. using UnityEngine;
  4. namespace SRF
  5. {
  6. public static class Coroutines
  7. {
  8. public static IEnumerator WaitForSecondsRealTime(float time)
  9. {
  10. float endTime = Time.realtimeSinceStartup + time;
  11. while (Time.realtimeSinceStartup < endTime)
  12. {
  13. yield return null;
  14. }
  15. yield break;
  16. }
  17. }
  18. }