OptionsTabController.cs 8.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.ComponentModel;
  4. using SRDebugger.Internal;
  5. using SRDebugger.Services;
  6. using SRDebugger.UI.Controls;
  7. using SRDebugger.UI.Controls.Data;
  8. using SRDebugger.UI.Other;
  9. using SRF;
  10. using UnityEngine;
  11. using UnityEngine.Events;
  12. using UnityEngine.UI;
  13. namespace SRDebugger.UI.Tabs
  14. {
  15. public class OptionsTabController : SRMonoBehaviourEx
  16. {
  17. protected override void Start()
  18. {
  19. base.Start();
  20. this.PinButton.onValueChanged.AddListener(new UnityAction<bool>(this.SetSelectionModeEnabled));
  21. this.PinPromptText.SetActive(false);
  22. this.Populate();
  23. this._optionCanvas = base.GetComponent<Canvas>();
  24. Service.Options.OptionsUpdated += this.OnOptionsUpdated;
  25. Service.Options.OptionsValueUpdated += this.OnOptionsValueChanged;
  26. Service.PinnedUI.OptionPinStateChanged += this.OnOptionPinnedStateChanged;
  27. }
  28. private void OnOptionPinnedStateChanged(OptionDefinition optionDefinition, bool isPinned)
  29. {
  30. if (this._options.ContainsKey(optionDefinition))
  31. {
  32. this._options[optionDefinition].IsSelected = isPinned;
  33. }
  34. }
  35. private void OnOptionsUpdated(object sender, EventArgs eventArgs)
  36. {
  37. this.Clear();
  38. this.Populate();
  39. }
  40. private void OnOptionsValueChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
  41. {
  42. this._queueRefresh = true;
  43. }
  44. protected override void OnEnable()
  45. {
  46. base.OnEnable();
  47. Service.Panel.VisibilityChanged += this.PanelOnVisibilityChanged;
  48. }
  49. protected override void OnDisable()
  50. {
  51. this.SetSelectionModeEnabled(false);
  52. if (Service.Panel != null)
  53. {
  54. Service.Panel.VisibilityChanged -= this.PanelOnVisibilityChanged;
  55. }
  56. base.OnDisable();
  57. }
  58. protected override void Update()
  59. {
  60. base.Update();
  61. if (this._queueRefresh)
  62. {
  63. this._queueRefresh = false;
  64. this.Refresh();
  65. }
  66. }
  67. private void PanelOnVisibilityChanged(IDebugPanelService debugPanelService, bool b)
  68. {
  69. if (!b)
  70. {
  71. this.SetSelectionModeEnabled(false);
  72. this.Refresh();
  73. }
  74. else if (b && base.CachedGameObject.activeInHierarchy)
  75. {
  76. this.Refresh();
  77. }
  78. if (this._optionCanvas != null)
  79. {
  80. this._optionCanvas.enabled = b;
  81. }
  82. }
  83. public void SetSelectionModeEnabled(bool isEnabled)
  84. {
  85. if (this._selectionModeEnabled == isEnabled)
  86. {
  87. return;
  88. }
  89. this._selectionModeEnabled = isEnabled;
  90. this.PinButton.isOn = isEnabled;
  91. this.PinPromptText.SetActive(isEnabled);
  92. foreach (KeyValuePair<OptionDefinition, OptionsControlBase> keyValuePair in this._options)
  93. {
  94. keyValuePair.Value.SelectionModeEnabled = isEnabled;
  95. if (isEnabled)
  96. {
  97. keyValuePair.Value.IsSelected = Service.PinnedUI.HasPinned(keyValuePair.Key);
  98. }
  99. }
  100. foreach (OptionsTabController.CategoryInstance categoryInstance in this._categories)
  101. {
  102. categoryInstance.CategoryGroup.SelectionModeEnabled = isEnabled;
  103. }
  104. this.RefreshCategorySelection();
  105. if (isEnabled)
  106. {
  107. return;
  108. }
  109. }
  110. private void Refresh()
  111. {
  112. for (int i = 0; i < this._options.Count; i++)
  113. {
  114. this._controls[i].Refresh();
  115. this._controls[i].IsSelected = Service.PinnedUI.HasPinned(this._controls[i].Option);
  116. }
  117. }
  118. private void CommitPinnedOptions()
  119. {
  120. foreach (KeyValuePair<OptionDefinition, OptionsControlBase> keyValuePair in this._options)
  121. {
  122. OptionsControlBase value = keyValuePair.Value;
  123. if (value.IsSelected && !Service.PinnedUI.HasPinned(keyValuePair.Key))
  124. {
  125. Service.PinnedUI.Pin(keyValuePair.Key, -1);
  126. }
  127. else if (!value.IsSelected && Service.PinnedUI.HasPinned(keyValuePair.Key))
  128. {
  129. Service.PinnedUI.Unpin(keyValuePair.Key);
  130. }
  131. }
  132. }
  133. private void RefreshCategorySelection()
  134. {
  135. this._isTogglingCategory = true;
  136. foreach (OptionsTabController.CategoryInstance categoryInstance in this._categories)
  137. {
  138. bool isSelected = true;
  139. for (int i = 0; i < categoryInstance.Options.Count; i++)
  140. {
  141. if (!categoryInstance.Options[i].IsSelected)
  142. {
  143. isSelected = false;
  144. break;
  145. }
  146. }
  147. categoryInstance.CategoryGroup.IsSelected = isSelected;
  148. }
  149. this._isTogglingCategory = false;
  150. }
  151. private void OnOptionSelectionToggle(bool selected)
  152. {
  153. if (!this._isTogglingCategory)
  154. {
  155. this.RefreshCategorySelection();
  156. this.CommitPinnedOptions();
  157. }
  158. }
  159. private void OnCategorySelectionToggle(OptionsTabController.CategoryInstance category, bool selected)
  160. {
  161. this._isTogglingCategory = true;
  162. for (int i = 0; i < category.Options.Count; i++)
  163. {
  164. category.Options[i].IsSelected = selected;
  165. }
  166. this._isTogglingCategory = false;
  167. this.CommitPinnedOptions();
  168. }
  169. protected void Populate()
  170. {
  171. Dictionary<string, List<OptionDefinition>> dictionary = new Dictionary<string, List<OptionDefinition>>();
  172. foreach (OptionDefinition optionDefinition in Service.Options.Options)
  173. {
  174. List<OptionDefinition> list;
  175. if (!dictionary.TryGetValue(optionDefinition.Category, out list))
  176. {
  177. list = new List<OptionDefinition>();
  178. dictionary.Add(optionDefinition.Category, list);
  179. }
  180. list.Add(optionDefinition);
  181. }
  182. bool flag = false;
  183. foreach (KeyValuePair<string, List<OptionDefinition>> keyValuePair in dictionary)
  184. {
  185. if (keyValuePair.Value.Count != 0)
  186. {
  187. flag = true;
  188. this.CreateCategory(keyValuePair.Key, keyValuePair.Value);
  189. }
  190. }
  191. if (flag)
  192. {
  193. this.NoOptionsNotice.SetActive(false);
  194. }
  195. }
  196. protected void CreateCategory(string title, List<OptionDefinition> options)
  197. {
  198. options.Sort((OptionDefinition d1, OptionDefinition d2) => d1.SortPriority.CompareTo(d2.SortPriority));
  199. CategoryGroup categoryGroup = SRInstantiate.Instantiate<CategoryGroup>(this.CategoryGroupPrefab);
  200. OptionsTabController.CategoryInstance categoryInstance = new OptionsTabController.CategoryInstance(categoryGroup);
  201. this._categories.Add(categoryInstance);
  202. categoryGroup.CachedTransform.SetParent(this.ContentContainer, false);
  203. categoryGroup.Header.text = title;
  204. categoryGroup.SelectionModeEnabled = false;
  205. categoryInstance.CategoryGroup.SelectionToggle.onValueChanged.AddListener(delegate(bool b)
  206. {
  207. this.OnCategorySelectionToggle(categoryInstance, b);
  208. });
  209. foreach (OptionDefinition optionDefinition in options)
  210. {
  211. OptionsControlBase optionsControlBase = OptionControlFactory.CreateControl(optionDefinition, title);
  212. if (optionsControlBase == null)
  213. {
  214. UnityEngine.Debug.LogError("[SRDebugger.OptionsTab] Failed to create option control for {0}".Fmt(new object[]
  215. {
  216. optionDefinition.Name
  217. }));
  218. }
  219. else
  220. {
  221. categoryInstance.Options.Add(optionsControlBase);
  222. optionsControlBase.CachedTransform.SetParent(categoryGroup.Container, false);
  223. optionsControlBase.IsSelected = Service.PinnedUI.HasPinned(optionDefinition);
  224. optionsControlBase.SelectionModeEnabled = false;
  225. optionsControlBase.SelectionModeToggle.onValueChanged.AddListener(new UnityAction<bool>(this.OnOptionSelectionToggle));
  226. this._options.Add(optionDefinition, optionsControlBase);
  227. this._controls.Add(optionsControlBase);
  228. }
  229. }
  230. }
  231. private void Clear()
  232. {
  233. foreach (OptionsTabController.CategoryInstance categoryInstance in this._categories)
  234. {
  235. UnityEngine.Object.Destroy(categoryInstance.CategoryGroup.gameObject);
  236. }
  237. this._categories.Clear();
  238. this._controls.Clear();
  239. this._options.Clear();
  240. }
  241. private readonly List<OptionsControlBase> _controls = new List<OptionsControlBase>();
  242. private readonly List<OptionsTabController.CategoryInstance> _categories = new List<OptionsTabController.CategoryInstance>();
  243. private readonly Dictionary<OptionDefinition, OptionsControlBase> _options = new Dictionary<OptionDefinition, OptionsControlBase>();
  244. private bool _queueRefresh;
  245. private bool _selectionModeEnabled;
  246. private Canvas _optionCanvas;
  247. [RequiredField]
  248. public ActionControl ActionControlPrefab;
  249. [RequiredField]
  250. public CategoryGroup CategoryGroupPrefab;
  251. [RequiredField]
  252. public RectTransform ContentContainer;
  253. [RequiredField]
  254. public GameObject NoOptionsNotice;
  255. [RequiredField]
  256. public Toggle PinButton;
  257. [RequiredField]
  258. public GameObject PinPromptSpacer;
  259. [RequiredField]
  260. public GameObject PinPromptText;
  261. private bool _isTogglingCategory;
  262. private class CategoryInstance
  263. {
  264. public CategoryInstance(CategoryGroup group)
  265. {
  266. this.CategoryGroup = group;
  267. }
  268. public CategoryGroup CategoryGroup { get; private set; }
  269. public readonly List<OptionsControlBase> Options = new List<OptionsControlBase>();
  270. }
  271. }
  272. }