TriggerRoot.cs 496 B

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  1. using System;
  2. using SRDebugger.UI.Controls;
  3. using SRF;
  4. using SRF.UI;
  5. using UnityEngine;
  6. using UnityEngine.Serialization;
  7. namespace SRDebugger.UI.Other
  8. {
  9. public class TriggerRoot : SRMonoBehaviourEx
  10. {
  11. [RequiredField]
  12. public Canvas Canvas;
  13. [RequiredField]
  14. public LongPressButton TapHoldButton;
  15. [RequiredField]
  16. public RectTransform TriggerTransform;
  17. [RequiredField]
  18. [FormerlySerializedAs("TriggerButton")]
  19. public MultiTapButton TripleTapButton;
  20. }
  21. }