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- using System;
- using SRDebugger.Internal;
- using SRF;
- using SRF.Service;
- using UnityEngine;
- namespace SRDebugger.Services.Implementation
- {
- [Service(typeof(IBugReportService))]
- public class BugReportApiService : SRServiceBase<IBugReportService>, IBugReportService
- {
- public void SendBugReport(BugReport report, BugReportCompleteCallback completeHandler, BugReportProgressCallback progressCallback = null)
- {
- if (report == null)
- {
- throw new ArgumentNullException("report");
- }
- if (completeHandler == null)
- {
- throw new ArgumentNullException("completeHandler");
- }
- if (this._isBusy)
- {
- completeHandler(false, "BugReportApiService is already sending a bug report");
- return;
- }
- if (Application.internetReachability == NetworkReachability.NotReachable)
- {
- completeHandler(false, "No Internet Connection");
- return;
- }
- this._errorMessage = string.Empty;
- base.enabled = true;
- this._isBusy = true;
- this._completeCallback = completeHandler;
- this._progressCallback = progressCallback;
- this._reportApi = new BugReportApi(report, Settings.Instance.ApiKey);
- base.StartCoroutine(this._reportApi.Submit());
- }
- protected override void Awake()
- {
- base.Awake();
- base.CachedTransform.SetParent(Hierarchy.Get("SRDebugger"));
- }
- private void OnProgress(float progress)
- {
- if (this._progressCallback != null)
- {
- this._progressCallback(progress);
- }
- }
- private void OnComplete()
- {
- this._isBusy = false;
- base.enabled = false;
- this._completeCallback(this._reportApi.WasSuccessful, (!string.IsNullOrEmpty(this._reportApi.ErrorMessage)) ? this._reportApi.ErrorMessage : this._errorMessage);
- this._completeCallback = null;
- }
- protected override void Update()
- {
- base.Update();
- if (!this._isBusy)
- {
- return;
- }
- if (this._reportApi == null)
- {
- this._isBusy = false;
- }
- if (this._reportApi.IsComplete)
- {
- this.OnComplete();
- return;
- }
- if (this._previousProgress != this._reportApi.Progress)
- {
- this.OnProgress(this._reportApi.Progress);
- this._previousProgress = this._reportApi.Progress;
- }
- }
- public const float Timeout = 12f;
- private BugReportCompleteCallback _completeCallback;
- private string _errorMessage;
- private bool _isBusy;
- private float _previousProgress;
- private BugReportProgressCallback _progressCallback;
- private BugReportApi _reportApi;
- }
- }
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