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- using System;
- using System.Collections.Generic;
- public static class RoundStorage
- {
- private static Dictionary<string, int> StorageDict
- {
- get
- {
- return R.GameData.ThisRoundValidStorage;
- }
- }
- public static bool Contain(string key)
- {
- return StorageUtil.Contain(RoundStorage.StorageDict, key);
- }
- public static void Set(string id, bool value)
- {
- StorageUtil.Set(RoundStorage.StorageDict, id, value);
- }
- public static void Set(string id, int value)
- {
- StorageUtil.Set(RoundStorage.StorageDict, id, value);
- }
- public static bool Get(string id, bool defaultValue)
- {
- return StorageUtil.Get(RoundStorage.StorageDict, id, defaultValue);
- }
- public static int Get(string id, int defaultValue)
- {
- return StorageUtil.Get(RoundStorage.StorageDict, id, defaultValue);
- }
- public static bool GetBool(string id)
- {
- return StorageUtil.GetBool(RoundStorage.StorageDict, id);
- }
- public static int Get(string id)
- {
- return StorageUtil.Get(RoundStorage.StorageDict, id);
- }
- public static void Clear()
- {
- RoundStorage.StorageDict.Clear();
- }
- }
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