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- using System;
- using UnityEngine;
- public class Preload : BaseBehaviour
- {
- private void Awake()
- {
- Singleton<ResolutionOption>.Instance.SetResolutionByQualitylevel();
- EnemyGenerator.PreloadEnemyPrefabs();
- Log.Info("Enemy Prefabs are loaded");
- DB.Preload();
- Log.Info("DB is loaded");
- EffectController.AllowPreload = true;
- GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(Asset.LoadFromResources<GameObject>("Prefab/Core", "PrefabAnimationPreload"));
- gameObject.transform.parent = base.transform;
- UnityEngine.Object.DontDestroyOnLoad(base.gameObject);
- }
- }
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