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- using System;
- using UnityEngine;
- public class PlayerThroughGroundCheck : MonoBehaviour
- {
- private void Start()
- {
- }
- private void Update()
- {
- }
- private void FixedUpdate()
- {
- if (!this.isOpen)
- {
- return;
- }
- GameObject gameObject = R.Player.GameObject;
- if (gameObject && gameObject.transform.position.y < base.transform.position.y)
- {
- Log.Warning("目前玩家掉落到比我低的位置了");
- UnityEngine.Debug.Break();
- }
- }
- public bool isOpen = true;
- }
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