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- using System;
- using UnityEngine;
- [RequireComponent(typeof(Collider2D))]
- [RequireComponent(typeof(Animator))]
- public class PlayerInCollisionAnimatorControlTools : BaseBehaviour
- {
- private void Awake()
- {
- this._animator = base.GetComponent<Animator>();
- }
- private void Update()
- {
- }
- private void OnTriggerEnter2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- this._animator.SetBool(this._boolName, true);
- }
- private void OnTriggerExit2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- this._animator.SetBool(this._boolName, false);
- }
- public void OnTriggerStay2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- }
- [SerializeField]
- private string _boolName = "PlayerInCollision";
- private Animator _animator;
- }
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