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- using System;
- using UnityEngine;
- public class PlayerExecuteTools
- {
- private PlayerAction player
- {
- get
- {
- return R.Player.Action;
- }
- }
- public void SpecicalEnemyQTE(Transform enemy)
- {
- EnemyType enemyType = EnemyGenerator.GetEnemyType(enemy.name.Replace("(Clone)", string.Empty));
- switch (enemyType)
- {
- case EnemyType.跳拳大脚组合:
- this.JumperFooterQTE(enemy);
- return;
- case EnemyType.锤子:
- case EnemyType.巨柱:
- case EnemyType.锤子精英版:
- case EnemyType.巨柱精英版:
- this.StickerHammerQTE(enemy);
- return;
- case EnemyType.巨型机器人:
- this.RiantRobotQTE(enemy);
- return;
- case EnemyType.骑兵改:
- goto IL_AE;
- case EnemyType.卡洛斯:
- case EnemyType.卡洛斯精英版:
- this.EatingBossQTE(enemy);
- return;
- default:
- switch (enemyType)
- {
- case EnemyType.骑兵:
- goto IL_AE;
- case EnemyType.蜜蜂:
- return;
- case EnemyType.达哈尔:
- break;
- case EnemyType.暴食:
- goto IL_A2;
- default:
- return;
- }
- break;
- case EnemyType.愚笨蜘蛛:
- case EnemyType.愚笨蜘蛛精英版:
- this.SpiderQTE(enemy);
- return;
- case EnemyType.杰克:
- case EnemyType.杰克精英版:
- this.JackQTE(enemy);
- return;
- case EnemyType.犹大:
- this.JudgesQTE(enemy);
- return;
- case EnemyType.达哈尔终极版:
- case EnemyType.达哈尔精英版:
- break;
- case EnemyType.暴食Boss版:
- goto IL_A2;
- }
- this.DahalQTE(enemy);
- return;
- IL_A2:
- this.BeelzebubQTE(enemy);
- return;
- IL_AE:
- this.RiderQTE(enemy);
- }
- private void RiderQTE(Transform rider)
- {
- EnemyBaseHurt component = rider.GetComponent<EnemyBaseHurt>();
- int currentPhase = component.currentPhase;
- if (currentPhase != 0)
- {
- if (currentPhase == 1)
- {
- this.SpecialEnemyExecute(rider, PlayerAction.StateEnum.RiderQTEHurt_1, 1f);
- }
- }
- else
- {
- this.SpecialEnemyQTEHurt(rider, PlayerAction.StateEnum.RiderQTEHurt_1, 1f);
- }
- }
- private void BeelzebubQTE(Transform beelzebub)
- {
- BeelzebubHurt component = beelzebub.GetComponent<BeelzebubHurt>();
- int currentPhase = component.currentPhase;
- if (currentPhase != 0)
- {
- if (currentPhase == 1)
- {
- this.SpecialEnemyExecute(beelzebub, PlayerAction.StateEnum.AtkHv4, 1f);
- }
- }
- else
- {
- this.SpecialEnemyQTEHurt(beelzebub, PlayerAction.StateEnum.BeelzebubQTECatch, 1f);
- }
- }
- private void DahalQTE(Transform dahal)
- {
- EnemyBaseHurt component = dahal.GetComponent<EnemyBaseHurt>();
- int currentPhase = component.currentPhase;
- if (currentPhase != 0)
- {
- if (currentPhase == 1)
- {
- this.SpecialEnemyExecute(dahal, PlayerAction.StateEnum.DahalAtkUpRising, 1f);
- }
- }
- else
- {
- this.SpecialEnemyQTEHurt(dahal, PlayerAction.StateEnum.Disappear, 1f);
- }
- }
- private void JumperFooterQTE(Transform jumperFooter)
- {
- JumperFooterHurt component = jumperFooter.GetComponent<JumperFooterHurt>();
- int currentPhase = component.currentPhase;
- if (currentPhase != 0)
- {
- if (currentPhase == 1)
- {
- this.SpecialEnemyExecute(jumperFooter, PlayerAction.StateEnum.Disappear, 1f);
- }
- }
- else
- {
- this.SpecialEnemyQTEHurt(jumperFooter, PlayerAction.StateEnum.Disappear, 1f);
- }
- }
- private void StickerHammerQTE(Transform stickOrHammer)
- {
- EnemyBaseHurt component = stickOrHammer.GetComponent<EnemyBaseHurt>();
- int currentPhase = component.currentPhase;
- if (currentPhase != 0)
- {
- if (currentPhase == 1)
- {
- this.SpecialEnemyExecute(stickOrHammer, PlayerAction.StateEnum.Disappear, 1f);
- }
- }
- else
- {
- this.SpecialEnemyQTEHurt(stickOrHammer, PlayerAction.StateEnum.Disappear, 1f);
- }
- }
- private void RiantRobotQTE(Transform giantRobot)
- {
- this.SpecialEnemyExecute(giantRobot, PlayerAction.StateEnum.Disappear, 1f);
- }
- private void EatingBossQTE(Transform eatingBoss)
- {
- EatingBossHurt component = eatingBoss.GetComponent<EatingBossHurt>();
- int currentPhase = component.currentPhase;
- if (currentPhase != 0)
- {
- if (currentPhase == 1)
- {
- this.SpecialEnemyExecute(eatingBoss, PlayerAction.StateEnum.AtkHv4, 1f);
- }
- }
- else
- {
- this.SpecialEnemyQTEHurt(eatingBoss, PlayerAction.StateEnum.Disappear, 1f);
- }
- }
- private void SpiderQTE(Transform spider)
- {
- SpiderBossHurt component = spider.GetComponent<SpiderBossHurt>();
- int currentPhase = component.currentPhase;
- if (currentPhase != 0)
- {
- if (currentPhase == 1)
- {
- this.SpecialEnemyExecute(spider, PlayerAction.StateEnum.Disappear, 1f);
- }
- }
- else
- {
- this.SpecialEnemyQTEHurt(spider, PlayerAction.StateEnum.BeelzebubQTEDie, 1f);
- }
- }
- private void JackQTE(Transform jack)
- {
- JackHurt component = jack.GetComponent<JackHurt>();
- int currentPhase = component.currentPhase;
- if (currentPhase != 0)
- {
- if (currentPhase == 1)
- {
- this.SpecialEnemyExecute(jack, PlayerAction.StateEnum.BeelzebubQTEDie, 1f);
- }
- }
- else
- {
- this.SpecialEnemyQTEHurt(jack, PlayerAction.StateEnum.BeelzebubQTEDie, 1f);
- }
- }
- private void JudgesQTE(Transform judges)
- {
- JudgesHurt component = judges.GetComponent<JudgesHurt>();
- switch (component.currentPhase)
- {
- case 0:
- case 1:
- case 2:
- case 3:
- this.SpecialEnemyQTEHurt(judges, PlayerAction.StateEnum.Disappear, 1f);
- break;
- case 4:
- this.SpecialEnemyExecute(judges, PlayerAction.StateEnum.QTECharge1Ready, 1f);
- break;
- }
- }
- private void SpecialEnemyExecute(Transform enemy, PlayerAction.StateEnum playerSta, float speed = 1f)
- {
- enemy.GetComponent<EnemyBaseAction>().AnimExecute();
- EnemyAttribute component = enemy.GetComponent<EnemyAttribute>();
- component.currentHp = 0;
- component.timeController.SetSpeed(Vector2.zero);
- this.player.ChangeState(playerSta, speed);
- }
- private void SpecialEnemyQTEHurt(Transform enemy, PlayerAction.StateEnum playerSta, float speed = 1f)
- {
- enemy.GetComponent<EnemyBaseAction>().AnimQTEHurt();
- enemy.GetComponent<EnemyAttribute>().timeController.SetSpeed(Vector2.zero);
- this.player.ChangeState(playerSta, speed);
- }
- }
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