PlayerAttributeGameData.cs 246 B

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  1. using System;
  2. public class PlayerAttributeGameData
  3. {
  4. public int faceDir;
  5. public float moveSpeed;
  6. public int maxHP;
  7. public int currentHP;
  8. public int maxEnergy;
  9. public int CurrentEnergy;
  10. public int flashLevel = 1;
  11. }