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- using System;
- using UnityEngine;
- public class PlayerAttribute
- {
- public int currentHP
- {
- get
- {
- return this._currentHP;
- }
- set
- {
- this._currentHP = Mathf.Clamp(value, 0, this.maxHP);
- }
- }
- public int currentEnergy
- {
- get
- {
- return this._currentEnergy;
- }
- set
- {
- this._currentEnergy = Mathf.Clamp(value, 0, this.maxEnergy);
- }
- }
- public int flashTimes
- {
- get
- {
- return (this.flashLevel < 2) ? 3 : 5;
- }
- }
- public bool isInCharging
- {
- get
- {
- return R.Player.Action.stateMachine.currentState == "Charging1" || R.Player.Action.stateMachine.currentState == "Charge1Ready" || R.Player.Action.stateMachine.currentState == "AirCharging";
- }
- }
- public bool isOnGround
- {
- get
- {
- return this.platform.State.IsDetectedGround;
- }
- }
- public bool isDead
- {
- get
- {
- return this.currentHP <= 0;
- }
- }
- public Bounds bounds
- {
- get
- {
- return R.Player.GetComponent<Collider2D>().bounds;
- }
- }
- private PlatformMovement platform
- {
- get
- {
- PlatformMovement result;
- if ((result = this._platform) == null)
- {
- result = (this._platform = R.Player.GetComponent<PlatformMovement>());
- }
- return result;
- }
- }
- public void ResetData()
- {
- this.SetBaseLevelData();
- this.AllAttributeRecovery();
- }
- private void SetBaseLevelData()
- {
- this.maxHP = DB.Enhancements["maxHP"].GetEnhanceEffect(R.Player.Enhancement.MaxHp);
- this.baseAtk = ((!Debug.isDebugBuild) ? 40 : ((!R.Settings.CheatMode) ? 40 : 9999));
- this.maxEnergy = ((R.GameData.Difficulty != 3) ? 10 : 1);
- this.moveSpeed = 9f;
- this.currentFlashTimes = this.flashTimes;
- this.maxChargeTime = 2.5f;
- }
- public void AllAttributeRecovery()
- {
- this.maxHP = DB.Enhancements["maxHP"].GetEnhanceEffect(R.Player.Enhancement.MaxHp);
- this.currentHP = this.maxHP;
- this.currentEnergy = this.maxEnergy;
- this.currentFlashTimes = this.flashTimes;
- R.Ui.Flash.RecoverAll(this.flashTimes);
- }
- public const int maxExecuteNum = 1;
- public const float ChargeTime = 2.5f;
- private const float BaseMoveSpeed = 9f;
- public int faceDir;
- public int maxHP;
- [SerializeField]
- private int _currentHP;
- public int maxEnergy;
- [SerializeField]
- private int _currentEnergy;
- public float moveSpeed;
- public int flashLevel = 1;
- public int currentFlashTimes;
- public int FlashCd;
- public bool flashFlag;
- [HideInInspector]
- public float maxChargeTime;
- public int maxChargeEndureDamage;
- public int baseAtk;
- [NonSerialized]
- private PlatformMovement _platform;
- }
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