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- using System;
- using UnityEngine;
- public class PlayerActionProxy : ControllerProxyBase<PlayerActionController>
- {
- public void ChangeState(PlayerAction.StateEnum nextState)
- {
- base.effect.ChangeState(nextState);
- }
- public void TurnRound(int dir)
- {
- base.effect.TurnRound(dir);
- }
- public void StartMove()
- {
- base.effect.StartMove();
- }
- public void StopMove()
- {
- base.effect.StopMove();
- }
- private void Update()
- {
- base.effect.openPos = this.openPos;
- base.effect.position = this.position;
- }
- public Vector3 position;
- public bool openPos;
- }
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