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- using System;
- using UnityEngine;
- [RequireComponent(typeof(BoxCollider2D))]
- [ExecuteInEditMode]
- public class PlayAudioEffect : MonoBehaviour
- {
- private bool IsFirstTime
- {
- get
- {
- return RoundStorage.Get("PlayAudioEffect" + LevelManager.SceneName + this._id, true);
- }
- set
- {
- RoundStorage.Set("PlayAudioEffect" + LevelManager.SceneName + this._id, this._repeatable || value);
- }
- }
- public void OnTriggerEnter2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player") || !this.IsFirstTime)
- {
- return;
- }
- R.Audio.PlayEffect(this._id, new Vector3?(base.transform.position));
- this.IsFirstTime = false;
- }
- [SerializeField]
- private int _id;
- [Header("可重复触发")]
- [SerializeField]
- private bool _repeatable;
- [Header("延迟时间")]
- [SerializeField]
- private float _delay;
- }
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