PlayAudioEffect.cs 854 B

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  1. using System;
  2. using UnityEngine;
  3. [RequireComponent(typeof(BoxCollider2D))]
  4. [ExecuteInEditMode]
  5. public class PlayAudioEffect : MonoBehaviour
  6. {
  7. private bool IsFirstTime
  8. {
  9. get
  10. {
  11. return RoundStorage.Get("PlayAudioEffect" + LevelManager.SceneName + this._id, true);
  12. }
  13. set
  14. {
  15. RoundStorage.Set("PlayAudioEffect" + LevelManager.SceneName + this._id, this._repeatable || value);
  16. }
  17. }
  18. public void OnTriggerEnter2D(Collider2D collision)
  19. {
  20. if (!collision.CompareTag("Player") || !this.IsFirstTime)
  21. {
  22. return;
  23. }
  24. R.Audio.PlayEffect(this._id, new Vector3?(base.transform.position));
  25. this.IsFirstTime = false;
  26. }
  27. [SerializeField]
  28. private int _id;
  29. [Header("可重复触发")]
  30. [SerializeField]
  31. private bool _repeatable;
  32. [Header("延迟时间")]
  33. [SerializeField]
  34. private float _delay;
  35. }