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- using System;
- using UnityEngine;
- public class PlayAudio : BaseBehaviour
- {
- private void Start()
- {
- if (this.playAtStart)
- {
- this.PlaySound(this.id);
- }
- }
- public void PlaySound(int id)
- {
- R.Audio.PlayEffect(id, new Vector3?((!(this.audioPos == null)) ? this.audioPos.position : base.transform.position));
- }
- public bool playAtStart;
- public int id;
- [SerializeField]
- private Transform audioPos;
- }
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