PlatformMaterial.cs 322 B

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  1. using System;
  2. using UnityEngine;
  3. public class PlatformMaterial : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. Renderer component = base.GetComponent<Renderer>();
  8. if (component && component.material == null)
  9. {
  10. component.material = this._matPS4;
  11. }
  12. }
  13. [SerializeField]
  14. private Material _matPS4;
  15. }