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- using System;
- using UnityEngine;
- public class PlatformMaterial : BaseBehaviour
- {
- private void Start()
- {
- Renderer component = base.GetComponent<Renderer>();
- if (component && component.material == null)
- {
- component.material = this._matPS4;
- }
- }
- [SerializeField]
- private Material _matPS4;
- }
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