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- using System;
- using UnityEngine;
- public class PlaneGizmosInScene : MonoBehaviour
- {
- private void OnDrawGizmos()
- {
- if (string.IsNullOrEmpty(this.property))
- {
- this.property = base.name;
- }
- if (!this._show)
- {
- return;
- }
- this._color.a = this._alpha;
- Gizmos.color = this._color;
- Gizmos.DrawCube(base.transform.position, this._size);
- DebugX.DrawText(this.property, base.transform.position);
- }
- [SerializeField]
- private bool _show = true;
- [SerializeField]
- private string property;
- [SerializeField]
- private Vector2 _size = new Vector2(20f, 10f);
- [SerializeField]
- private Color _color = Color.cyan;
- [Range(0f, 1f)]
- [SerializeField]
- private float _alpha = 0.2f;
- }
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