ParticleLayer.cs 245 B

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  1. using System;
  2. using UnityEngine;
  3. public class ParticleLayer : MonoBehaviour
  4. {
  5. private void Awake()
  6. {
  7. base.GetComponent<ParticleSystem>().GetComponent<Renderer>().sortingOrder = this.sortingOrder;
  8. }
  9. public int sortingOrder;
  10. }