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- using System;
- using UnityEngine;
- public class PS4InputPlayer : IInputPlayer
- {
- public bool GetButton(string buttonName)
- {
- switch (buttonName)
- {
- case "DpadLeft":
- return UnityEngine.Input.GetAxisRaw("dpad1_horizontal") < -0.2f;
- case "DpadRight":
- return UnityEngine.Input.GetAxisRaw("dpad1_horizontal") > 0.2f;
- case "DpadUp":
- return UnityEngine.Input.GetAxisRaw("dpad1_vertical") > 0.2f;
- case "DpadDown":
- return UnityEngine.Input.GetAxisRaw("dpad1_vertical") < -0.2f;
- case "LSLeft":
- return UnityEngine.Input.GetAxisRaw("leftstick1horizontal") < -0.002f;
- case "LSRight":
- return UnityEngine.Input.GetAxisRaw("leftstick1horizontal") > 0.002f;
- case "LSUp":
- return UnityEngine.Input.GetAxisRaw("leftstick1vertical") < -0.002f;
- case "LSDown":
- return UnityEngine.Input.GetAxisRaw("leftstick1vertical") > 0.002f;
- case "Cross":
- return UnityEngine.Input.GetKey(KeyCode.Joystick1Button0);
- case "Circle":
- return UnityEngine.Input.GetKey(KeyCode.Joystick1Button1);
- case "Triangle":
- return UnityEngine.Input.GetKey(KeyCode.Joystick1Button3);
- case "Square":
- return UnityEngine.Input.GetKey(KeyCode.Joystick1Button2);
- case "R1":
- return UnityEngine.Input.GetKey(KeyCode.Joystick1Button5);
- case "L1":
- return UnityEngine.Input.GetKey(KeyCode.Joystick1Button4);
- case "R2":
- return UnityEngine.Input.GetAxisRaw("joystick1_right_trigger") < -0.1f;
- case "L2":
- return UnityEngine.Input.GetAxisRaw("joystick1_left_trigger") > 0.1f;
- case "R3":
- return UnityEngine.Input.GetKey(KeyCode.Joystick1Button8);
- case "L3":
- return UnityEngine.Input.GetKey(KeyCode.Joystick1Button9);
- case "Options":
- return UnityEngine.Input.GetKey(KeyCode.Joystick1Button7);
- }
- throw new ArgumentOutOfRangeException("buttonName", buttonName, string.Format("Button \"{0}\" is not exist.", buttonName));
- }
- public Vector2 GetJoystick(string axis)
- {
- if (axis != null)
- {
- if (axis == "LS")
- {
- return new Vector2(UnityEngine.Input.GetAxis("leftstick1horizontal"), UnityEngine.Input.GetAxis("leftstick1vertical"));
- }
- if (axis == "RS")
- {
- return new Vector2(UnityEngine.Input.GetAxis("rightstick1horizontal"), UnityEngine.Input.GetAxis("rightstick1vertical"));
- }
- }
- throw new ArgumentOutOfRangeException("axis", axis);
- }
- public Vector2 GetJoystickRaw(string axis)
- {
- if (axis != null)
- {
- if (axis == "LS")
- {
- return new Vector2(UnityEngine.Input.GetAxisRaw("leftstick1horizontal"), UnityEngine.Input.GetAxisRaw("leftstick1vertical"));
- }
- if (axis == "RS")
- {
- return new Vector2(UnityEngine.Input.GetAxisRaw("rightstick1horizontal"), UnityEngine.Input.GetAxisRaw("rightstick1vertical"));
- }
- }
- throw new ArgumentOutOfRangeException("axis", axis);
- }
- public void SetVibration(float leftMotorValue, float rightMotorValue)
- {
- }
- public static class DSKeyCode1
- {
- public const KeyCode Cross = KeyCode.Joystick1Button0;
- public const KeyCode Circle = KeyCode.Joystick1Button1;
- public const KeyCode Square = KeyCode.Joystick1Button2;
- public const KeyCode Triangle = KeyCode.Joystick1Button3;
- public const KeyCode L1 = KeyCode.Joystick1Button4;
- public const KeyCode R1 = KeyCode.Joystick1Button5;
- public const KeyCode TouchPadButton = KeyCode.Joystick1Button6;
- public const KeyCode Options = KeyCode.Joystick1Button7;
- public const KeyCode L3 = KeyCode.Joystick1Button8;
- public const KeyCode R3 = KeyCode.Joystick1Button9;
- }
- public static class DSAxis1
- {
- public const string DpadHorizontal = "dpad1_horizontal";
- public const string DpadVertical = "dpad1_vertical";
- public const string LeftStickHorizontal = "leftstick1horizontal";
- public const string LeftStickVertical = "leftstick1vertical";
- public const string RightStickHorizontal = "rightstick1horizontal";
- public const string RightStickVertical = "rightstick1vertical";
- public const string L2 = "joystick1_left_trigger";
- public const string R2 = "joystick1_right_trigger";
- }
- }
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