OilAtScreen.cs 543 B

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  1. using System;
  2. using UnityEngine;
  3. public class OilAtScreen : MonoBehaviour
  4. {
  5. private void Start()
  6. {
  7. Vector3 b = new Vector3(UnityEngine.Random.Range(-2.5f, 2.5f), UnityEngine.Random.Range(-3f, 0f), -1f);
  8. Transform transform = UnityEngine.Object.Instantiate<Transform>(this.oil[UnityEngine.Random.Range(0, this.oil.Length)], base.transform.position + b, Quaternion.Euler(0f, 0f, 0f));
  9. transform.localScale = new Vector3(0.6f, 0.6f, 1f);
  10. }
  11. private void Update()
  12. {
  13. }
  14. [SerializeField]
  15. private Transform[] oil;
  16. }