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- using System;
- using UnityEngine;
- public class OilAtScreen : MonoBehaviour
- {
- private void Start()
- {
- Vector3 b = new Vector3(UnityEngine.Random.Range(-2.5f, 2.5f), UnityEngine.Random.Range(-3f, 0f), -1f);
- Transform transform = UnityEngine.Object.Instantiate<Transform>(this.oil[UnityEngine.Random.Range(0, this.oil.Length)], base.transform.position + b, Quaternion.Euler(0f, 0f, 0f));
- transform.localScale = new Vector3(0.6f, 0.6f, 1f);
- }
- private void Update()
- {
- }
- [SerializeField]
- private Transform[] oil;
- }
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