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- using System;
- using UnityEngine;
- [ExecuteInEditMode]
- public class MeshRendererLayer : MonoBehaviour
- {
- private void Awake()
- {
- base.GetComponent<MeshRenderer>().sortingOrder = this.sortingOrder;
- }
- [ExecuteInEditMode]
- private void Update()
- {
- base.GetComponent<MeshRenderer>().sortingOrder = this.sortingOrder;
- }
- public int sortingOrder;
- public string sortingName;
- }
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