LogManager.cs 258 B

1234567891011121314151617
  1. using System;
  2. using UnityEngine;
  3. public class LogManager : MonoBehaviour
  4. {
  5. private void Awake()
  6. {
  7. if (Debug.isDebugBuild)
  8. {
  9. Log.CurrentLevel = Log.LogLevel.Debug;
  10. }
  11. else
  12. {
  13. Log.CurrentLevel = Log.LogLevel.Warning;
  14. }
  15. }
  16. }