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- using System;
- using UnityEngine;
- public class LocalizeMaterial : BaseBehaviour
- {
- private void Start()
- {
- Renderer component = base.GetComponent<Renderer>();
- if (component)
- {
- if (UILanguage.IsSimplifiedChinese)
- {
- component.material = this._matZhCN;
- }
- else if (UILanguage.IsTraditionalChinese)
- {
- component.material = this._matZhTW;
- }
- else
- {
- component.material = this._mat;
- }
- }
- }
- [SerializeField]
- private Material _mat;
- [SerializeField]
- private Material _matZhCN;
- [SerializeField]
- private Material _matZhTW;
- }
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