LocalSprite.cs 794 B

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  1. using System;
  2. using UnityEngine;
  3. public class LocalSprite : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. this._renderer = base.GetComponent<SpriteRenderer>();
  8. this._sprite_cn = this._renderer.sprite;
  9. if (!UILanguage.IsSimplifiedChinese)
  10. {
  11. this._renderer.sprite = this.sprite;
  12. this._setChinese = false;
  13. }
  14. }
  15. private void Update()
  16. {
  17. if (!UILanguage.IsSimplifiedChinese && this._setChinese)
  18. {
  19. this._renderer.sprite = this.sprite;
  20. this._setChinese = false;
  21. }
  22. else if (UILanguage.IsSimplifiedChinese && !this._setChinese)
  23. {
  24. this._renderer.sprite = this._sprite_cn;
  25. this._setChinese = true;
  26. }
  27. }
  28. public Sprite sprite;
  29. private Sprite _sprite_cn;
  30. private SpriteRenderer _renderer;
  31. private bool _setChinese = true;
  32. }