LocalSpineAnima.cs 1.1 KB

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  1. using System;
  2. using UnityEngine;
  3. public class LocalSpineAnima : BaseBehaviour
  4. {
  5. private void Awake()
  6. {
  7. this._renderer = base.GetComponent<SkeletonAnimation>();
  8. this._asset_cn = this._renderer.skeletonDataAsset;
  9. if (!UILanguage.IsSimplifiedChinese)
  10. {
  11. this._renderer.skeletonDataAsset = this.asset;
  12. this._renderer.skeletonDataAsset.Reset();
  13. this._renderer.Reset();
  14. this._setChinese = false;
  15. }
  16. }
  17. private void Update()
  18. {
  19. if (!UILanguage.IsSimplifiedChinese && this._setChinese)
  20. {
  21. this._renderer.skeletonDataAsset = this.asset;
  22. this._renderer.skeletonDataAsset.Reset();
  23. this._renderer.Reset();
  24. this._setChinese = false;
  25. }
  26. else if (UILanguage.IsSimplifiedChinese && !this._setChinese)
  27. {
  28. this._renderer.skeletonDataAsset = this._asset_cn;
  29. this._renderer.skeletonDataAsset.Reset();
  30. this._renderer.Reset();
  31. this._setChinese = true;
  32. }
  33. }
  34. [SerializeField]
  35. private SkeletonDataAsset asset;
  36. private SkeletonDataAsset _asset_cn;
  37. private SkeletonAnimation _renderer;
  38. private bool _setChinese = true;
  39. }