LocalAnimation.cs 1.1 KB

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  1. using System;
  2. using UnityEngine;
  3. public class LocalAnimation : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. this._renderer = base.GetComponent<Animation>();
  8. this._asset_cn = this._renderer.clip;
  9. if (!UILanguage.IsSimplifiedChinese && this._setChinese)
  10. {
  11. this._renderer.Stop();
  12. this._renderer.clip = this.asset;
  13. this._renderer.Play();
  14. this._setChinese = false;
  15. }
  16. else if (UILanguage.IsSimplifiedChinese && !this._setChinese)
  17. {
  18. this._renderer.Stop();
  19. this._renderer.clip = this._asset_cn;
  20. this._renderer.Play();
  21. this._setChinese = true;
  22. }
  23. }
  24. private void Update()
  25. {
  26. if (!UILanguage.IsSimplifiedChinese && this._setChinese)
  27. {
  28. this._renderer.Stop();
  29. this._renderer.clip = this.asset;
  30. this._renderer.Play();
  31. this._setChinese = false;
  32. }
  33. else if (UILanguage.IsSimplifiedChinese && !this._setChinese)
  34. {
  35. this._renderer.Stop();
  36. this._renderer.clip = this._asset_cn;
  37. this._renderer.Play();
  38. this._setChinese = true;
  39. }
  40. }
  41. public AnimationClip asset;
  42. private AnimationClip _asset_cn;
  43. private Animation _renderer;
  44. private bool _setChinese = true;
  45. }