KillFlash.cs 233 B

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  1. using System;
  2. using UnityEngine;
  3. public class KillFlash : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. base.transform.localScale = new Vector3(R.Player.Transform.localScale.x, 1f, 1f);
  8. }
  9. private void Update()
  10. {
  11. }
  12. }