123456789101112131415161718192021222324252627 |
- using System;
- using BehaviorDesigner.Runtime.Tasks;
- public class JumperAIConditional
- {
- [TaskCategory("Enemy/Jumper")]
- [TaskDescription("判断抓取成功")]
- public class CatchJudge : Conditional
- {
- public override void OnAwake()
- {
- this.action = base.GetComponent<JumperAction>();
- }
- public override TaskStatus OnUpdate()
- {
- if (this.action.catchResult)
- {
- this.action.catchResult = false;
- return TaskStatus.Success;
- }
- return TaskStatus.Failure;
- }
- private JumperAction action;
- }
- }
|