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- using System;
- using UnityEngine;
- [RequireComponent(typeof(BoxCollider2D))]
- public class JumpCamera : BaseBehaviour
- {
- private void OnTriggerEnter2D(Collider2D other)
- {
- if (other.CompareTag("Player"))
- {
- R.Camera.Controller.IsFollowPivot = false;
- }
- }
- private void OnDestroy()
- {
- R.Camera.Controller.IsFollowPivot = true;
- }
- }
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