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- using System;
- using System.Collections;
- using GameWorld;
- using LitJson;
- using UnityEngine;
- public class JudgesAnimEvent : BaseBehaviour
- {
- private Transform player
- {
- get
- {
- return R.Player.Transform;
- }
- }
- private void Awake()
- {
- this._action = base.GetComponent<JudgesAction>();
- this._eAttr = base.GetComponent<EnemyAttribute>();
- this._spineAnim = base.GetComponent<SpineAnimationController>();
- this._baseHurt = base.GetComponent<EnemyBaseHurt>();
- this._animEventListener = this.player.GetComponent<PlayerAnimEventListener>();
- }
- private void Start()
- {
- this._jsonData = SingletonMono<EnemyDataPreload>.Instance.attack[EnemyType.犹大];
- }
- public void ChangeState(JudgesAction.StateEnum sta)
- {
- this._action.AnimChangeState(sta, 1f);
- }
- public void SetAtkData()
- {
- EnemyAtk[] componentsInChildren = base.GetComponentsInChildren<EnemyAtk>();
- for (int i = 0; i < componentsInChildren.Length; i++)
- {
- componentsInChildren[i].atkData = this._jsonData[this._action.stateMachine.currentState];
- componentsInChildren[i].atkId = Incrementor.GetNextId();
- }
- }
- public void SetAtkId()
- {
- EnemyAtk[] componentsInChildren = base.GetComponentsInChildren<EnemyAtk>();
- for (int i = 0; i < componentsInChildren.Length; i++)
- {
- componentsInChildren[i].atkId = Incrementor.GetNextId();
- }
- }
- public void PlayAudio(int id)
- {
- R.Audio.PlayEffect(id, new Vector3?(base.transform.position));
- }
- public void Atk1Summon()
- {
- if (R.GameData.Difficulty <= 1)
- {
- this.SummonInEasyMode();
- }
- else
- {
- this.SummonInHardMode();
- }
- }
- private void SummonInEasyMode()
- {
- if (R.Enemy.GetEnemyCountByType(EnemyType.大脚) < 1)
- {
- this.SummonEnemy(EnemyType.大脚);
- }
- if (R.Enemy.GetEnemyCountByType(EnemyType.跳跃者) < 1)
- {
- this.SummonEnemy(EnemyType.跳跃者);
- }
- }
- private void SummonInHardMode()
- {
- if (R.Enemy.GetEnemyCountByType(EnemyType.跳拳大脚组合) < 1)
- {
- this.SummonEnemy(EnemyType.跳拳大脚组合);
- }
- int enemyCountByType = R.Enemy.GetEnemyCountByType(EnemyType.刀炮混合);
- if (enemyCountByType != 0)
- {
- if (enemyCountByType == 1)
- {
- this.SummonEnemy(EnemyType.刀炮混合);
- }
- }
- else
- {
- this.SummonEnemy(EnemyType.刀炮混合);
- this.SummonEnemy(EnemyType.刀炮混合);
- }
- }
- private void SummonEnemy(EnemyType type)
- {
- Vector2 value = new Vector2(UnityEngine.Random.Range(GameArea.EnemyRange.xMin + 3f, GameArea.EnemyRange.xMax - 3f), base.transform.position.y);
- GameObject gameObject = Singleton<EnemyGenerator>.Instance.GenerateEnemy(type, new Vector2?(value), true, true);
- gameObject.GetComponent<EnemyAttribute>().playerInView = true;
- }
- public void Atk2Effect()
- {
- Transform transform = R.Effect.Generate(211, null, this.thunderL.position, default(Vector3), default(Vector3), true);
- Transform transform2 = R.Effect.Generate(211, null, this.thunderR.position, default(Vector3), default(Vector3), true);
- transform2.localScale = new Vector3(-1f, 1f, 1f);
- EnemyBullet componentInChildren = transform.GetComponentInChildren<EnemyBullet>();
- componentInChildren.SetAtkData(this._jsonData["Thunder"]);
- componentInChildren.origin = base.gameObject;
- EnemyBullet componentInChildren2 = transform2.GetComponentInChildren<EnemyBullet>();
- componentInChildren2.SetAtkData(this._jsonData["Thunder"]);
- componentInChildren2.origin = base.gameObject;
- }
- public void LaserAttack(int frame)
- {
- this.halo_L.SetActive(true);
- this.halo_R.SetActive(true);
- base.StartCoroutine(this.LaserRotate(this.eye_L_F, true, frame));
- base.StartCoroutine(this.LaserRotate(this.eye_R_F, false, frame));
- }
- private IEnumerator LaserRotate(Transform eye, bool left, int frame)
- {
- Vector2 dir = (!left) ? (this.eye_R_F.position - this.eye_R.position) : (this.eye_L_F.position - this.eye_L.position);
- Transform laser = R.Effect.Generate(205, eye, default(Vector3), default(Vector3), default(Vector3), true);
- laser.parent = eye;
- Laser i = laser.GetComponent<Laser>();
- i.AppearLaser(dir, base.gameObject, false);
- i.SetAtkData(this._jsonData["Laser"], this._eAttr.atk);
- yield return base.StartCoroutine(i.LaserFadeIn());
- for (int j = 0; j < frame; j++)
- {
- if (this._action.IsInWeakSta())
- {
- break;
- }
- i.Rotate(this.GetLaserDir(left));
- yield return null;
- }
- yield return base.StartCoroutine(i.LaserFadeOut());
- UnityEngine.Object.Destroy(laser.gameObject);
- this.DisappearHalo();
- yield break;
- }
- private Vector2 GetLaserDir(bool left)
- {
- return (!left) ? (this.eye_R_F.position - this.eye_R.position) : (this.eye_L_F.position - this.eye_L.position);
- }
- private void DisappearHalo()
- {
- this.halo_L.SetActive(false);
- this.halo_R.SetActive(false);
- }
- public IEnumerator WeakOver()
- {
- for (int i = 0; i < 78; i++)
- {
- if (this._action.stateMachine.currentState == "WeakMod" && !this._action.IsInWeakSta())
- {
- this._action.AnimChangeState(JudgesAction.StateEnum.WeakToIdle, 1f);
- }
- yield return new WaitForFixedUpdate();
- }
- yield break;
- }
- public void DestroySelf()
- {
- R.Enemy.RemoveEnemy(this._eAttr);
- base.Invoke("RealDestroy", 2f);
- }
- private void RealDestroy()
- {
- UnityEngine.Object.Destroy(base.gameObject);
- }
- public void QTEHurtEnd()
- {
- string currentState = this._action.stateMachine.currentState;
- if (currentState != null)
- {
- if (!(currentState == "HitQTE1"))
- {
- if (!(currentState == "HitQTE2"))
- {
- if (!(currentState == "HitQTE3"))
- {
- if (currentState == "HitQTE4")
- {
- UnityEngine.Object.Destroy(this.atkBoxes[3].gameObject);
- this._spineAnim.Skin = "default";
- }
- }
- else
- {
- UnityEngine.Object.Destroy(this.atkBoxes[2].gameObject);
- this._spineAnim.Skin = "Cut3";
- }
- }
- else
- {
- UnityEngine.Object.Destroy(this.atkBoxes[1].gameObject);
- this._spineAnim.Skin = "Cut2";
- }
- }
- else
- {
- UnityEngine.Object.Destroy(this.atkBoxes[0].gameObject);
- this._spineAnim.Skin = "Cut1";
- }
- }
- this.ChangeState(JudgesAction.StateEnum.Idle);
- }
- public void QTECameraZoomIn()
- {
- string currentState = this._action.stateMachine.currentState;
- if (currentState != null)
- {
- if (!(currentState == "HitQTE1"))
- {
- if (!(currentState == "HitQTE2"))
- {
- if (!(currentState == "HitQTE3"))
- {
- if (currentState == "HitQTE4")
- {
- R.Camera.Controller.CameraZoom(this.brokenPoints[3].position, 0.13333334f, 3f);
- }
- }
- else
- {
- R.Camera.Controller.CameraZoom(this.brokenPoints[2].position, 0.13333334f, 3f);
- }
- }
- else
- {
- R.Camera.Controller.CameraZoom(this.brokenPoints[1].position, 0.13333334f, 3f);
- }
- }
- else
- {
- R.Camera.Controller.CameraZoom(this.brokenPoints[0].position, 0.13333334f, 3f);
- }
- }
- }
- public void QTEShadeAtk()
- {
- string currentState = this._action.stateMachine.currentState;
- if (currentState != null)
- {
- if (!(currentState == "HitQTE1"))
- {
- if (!(currentState == "HitQTE2"))
- {
- if (!(currentState == "HitQTE3"))
- {
- if (currentState == "HitQTE4")
- {
- R.Effect.Generate(177, null, this.brokenPoints[3].position, default(Vector3), default(Vector3), true);
- }
- }
- else
- {
- R.Effect.Generate(177, null, this.brokenPoints[2].position, default(Vector3), default(Vector3), true);
- }
- }
- else
- {
- R.Effect.Generate(177, null, this.brokenPoints[1].position, default(Vector3), default(Vector3), true);
- }
- }
- else
- {
- R.Effect.Generate(177, null, this.brokenPoints[0].position, default(Vector3), default(Vector3), true);
- }
- }
- }
- public void QTEFinalHurt()
- {
- string currentState = this._action.stateMachine.currentState;
- if (currentState != null)
- {
- if (!(currentState == "HitQTE1"))
- {
- if (!(currentState == "HitQTE2"))
- {
- if (!(currentState == "HitQTE3"))
- {
- if (currentState == "HitQTE4")
- {
- R.Effect.Generate(156, null, this.brokenPoints[3].position, default(Vector3), default(Vector3), true);
- Vector3 position = this.brokenPoints[3].position;
- position.z = LayerManager.ZNum.Fx;
- Transform transform = UnityEngine.Object.Instantiate<Transform>(this.RArmPrefab, position, Quaternion.identity);
- transform.GetComponent<Rigidbody2D>().velocity = new Vector2(3f, 4f);
- }
- }
- else
- {
- R.Effect.Generate(156, null, this.brokenPoints[2].position, default(Vector3), default(Vector3), true);
- Vector3 position = this.brokenPoints[2].position;
- position.z = LayerManager.ZNum.Fx;
- Transform transform2 = UnityEngine.Object.Instantiate<Transform>(this.LArmPrefab, position, Quaternion.identity);
- transform2.GetComponent<Rigidbody2D>().velocity = new Vector2(-3f, 4f);
- }
- }
- else
- {
- R.Effect.Generate(156, null, this.brokenPoints[1].position, default(Vector3), default(Vector3), true);
- Vector3 position = this.brokenPoints[1].position;
- position.z = LayerManager.ZNum.Fx;
- Transform transform = UnityEngine.Object.Instantiate<Transform>(this.RArmPrefab, position, Quaternion.identity);
- transform.GetComponent<Rigidbody2D>().velocity = new Vector2(3f, 6f);
- }
- }
- else
- {
- R.Effect.Generate(156, null, this.brokenPoints[0].position, default(Vector3), default(Vector3), true);
- Vector3 position = this.brokenPoints[0].position;
- position.z = LayerManager.ZNum.Fx;
- Transform transform2 = UnityEngine.Object.Instantiate<Transform>(this.LArmPrefab, position, Quaternion.identity);
- transform2.GetComponent<Rigidbody2D>().velocity = new Vector2(-3f, 6f);
- }
- }
- EnemyHurtAtkEventArgs args = new EnemyHurtAtkEventArgs(base.gameObject, EnemyHurtAtkEventArgs.HurtTypeEnum.QTEHurt);
- EventManager.PostEvent<GameObject, EnemyHurtAtkEventArgs>("EnemyHurtAtk", this.player.gameObject, args);
- }
- public void QTEPlayerRecover()
- {
- R.Player.Action.ChangeState(PlayerAction.StateEnum.EndAtk, 1f);
- R.Camera.Controller.CameraZoomFinished();
- }
- public void PlayerChargeStart()
- {
- R.Player.Action.ChangeState(PlayerAction.StateEnum.QTECharge1Ready, 1f);
- }
- public void PlayerChargeSuccess()
- {
- this._animEventListener.chargeAnim.ChargeOneOver();
- }
- public void PlayerChargeRelease()
- {
- this._animEventListener.ChargeEffectDisappear();
- R.Player.Action.ChangeState(PlayerAction.StateEnum.QTECharge1End, 1f);
- R.Player.Action.pab.charge.ChargeReset();
- }
- public void PlayerChargeHurt()
- {
- R.Audio.PlayEffect(405, new Vector3?(base.transform.position));
- R.Camera.Controller.CameraShake(0.5f, 0.4f, CameraController.ShakeTypeEnum.Rect, false);
- this._baseHurt.HitEffect(this.core.localPosition, "Atk1");
- }
- public void PlayerEndAtk()
- {
- R.Player.Action.ChangeState(PlayerAction.StateEnum.QTEEndAtk, 1f);
- }
- public void PlayerPush()
- {
- this.player.position = base.transform.position + new Vector3((float)(-2 * R.Player.Attribute.faceDir), 3f, 0f);
- R.Player.Action.ChangeState(PlayerAction.StateEnum.AirQTEPush, 1f);
- }
- public void ExecuteFinalHurt()
- {
- EnemyHurtAtkEventArgs args = new EnemyHurtAtkEventArgs(base.gameObject, EnemyHurtAtkEventArgs.HurtTypeEnum.Execute, string.Empty);
- EventManager.PostEvent<GameObject, EnemyHurtAtkEventArgs>("EnemyHurtAtk", this.player.gameObject, args);
- }
- private JudgesAction _action;
- private EnemyAttribute _eAttr;
- private SpineAnimationController _spineAnim;
- [SerializeField]
- private Transform[] atkBoxes;
- [SerializeField]
- private Transform[] brokenPoints;
- private JsonData _jsonData;
- [SerializeField]
- private Transform LArmPrefab;
- [SerializeField]
- private Transform RArmPrefab;
- [SerializeField]
- private Transform eye_L;
- [SerializeField]
- private Transform eye_L_F;
- [SerializeField]
- private Transform eye_R;
- [SerializeField]
- private Transform eye_R_F;
- [SerializeField]
- private Transform thunderL;
- [SerializeField]
- private Transform thunderR;
- [SerializeField]
- private Transform core;
- public GameObject halo_L;
- public GameObject halo_R;
- private EnemyBaseHurt _baseHurt;
- private PlayerAnimEventListener _animEventListener;
- }
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