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- using System;
- using BehaviorDesigner.Runtime.Tasks;
- public class JackAIConditional
- {
- [TaskCategory("Enemy/Jack")]
- [TaskDescription("用大招")]
- public class UseFullScreenShoot : Conditional
- {
- public override void OnAwake()
- {
- this._action = base.GetComponent<JackAction>();
- }
- public override TaskStatus OnUpdate()
- {
- if (!this._action.UseAtk5)
- {
- return TaskStatus.Failure;
- }
- this._action.UseAtk5 = false;
- return TaskStatus.Success;
- }
- private JackAction _action;
- }
- }
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