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- using System;
- using Core;
- using UnityEngine;
- public static class InputSetting
- {
- public static bool IsWorking()
- {
- return Core.Input.JoystickIsOpen;
- }
- public static void Stop(bool noRecord = false)
- {
- Log.Info("stop the input system");
- if (noRecord)
- {
- Core.Input.JoystickIsOpen = false;
- SingletonMono<MobileInputPlayer>.Instance.Visible = false;
- }
- else
- {
- InputSetting._pauseCount += 1u;
- if (InputSetting._pauseCount > 0u)
- {
- Core.Input.JoystickIsOpen = false;
- if (R.Mode.CurrentMode == Mode.AllMode.UI || R.Mode.CurrentMode == Mode.AllMode.Story)
- {
- return;
- }
- SingletonMono<MobileInputPlayer>.Instance.Visible = false;
- }
- }
- }
- public static void Resume(bool noRecord = false)
- {
- Log.Info("resume the input system");
- if (noRecord)
- {
- Core.Input.JoystickIsOpen = true;
- if (R.Mode.CurrentMode == Mode.AllMode.UI || R.Mode.CurrentMode == Mode.AllMode.Story)
- {
- return;
- }
- SingletonMono<MobileInputPlayer>.Instance.Visible = true;
- }
- else
- {
- if (InputSetting._pauseCount == 0u)
- {
- Log.Warning("InputSetting is never pause when resume");
- return;
- }
- InputSetting._pauseCount -= 1u;
- if (InputSetting._pauseCount <= 0u)
- {
- Core.Input.JoystickIsOpen = true;
- if (R.Mode.CurrentMode == Mode.AllMode.UI || R.Mode.CurrentMode == Mode.AllMode.Story)
- {
- return;
- }
- SingletonMono<MobileInputPlayer>.Instance.Visible = true;
- }
- }
- }
- public static int JudgeDir(Vector3 from, Vector3 to)
- {
- return InputSetting.JudgeDir(from.x, to.x);
- }
- public static int JudgeDir(float from, float to)
- {
- return (to - from <= 0f) ? -1 : 1;
- }
- public const int LEFT = -1;
- public const int RIGHT = 1;
- public const int STOP = 0;
- public const int CURRENT = 3;
- public const int UP = 2;
- public const int DOWN = -2;
- public const int RIGHT_UP = 4;
- public const int RIGHT_DOWN = -4;
- public const int LEFT_UP = 5;
- public const int LEFT_DOWN = -5;
- public static bool Assistant = true;
- private static uint _pauseCount;
- }
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