IPlayVideo.cs 260 B

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  1. using System;
  2. using UnityEngine;
  3. public interface IPlayVideo
  4. {
  5. Renderer VideoRenderer { get; }
  6. Coroutine Play(string moviePath, string moiveName, bool isLooping = false);
  7. void Pause();
  8. void Resume();
  9. void Stop();
  10. void Destroy();
  11. }