IPhysicsEventHandler.cs 380 B

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  1. using System;
  2. using UnityEngine;
  3. public interface IPhysicsEventHandler
  4. {
  5. bool _OnCollisionEnter(Collider2D collider, Vector2 normal);
  6. void _OnCollisionExit(Collider2D collider);
  7. void _OnCollisionStay(Collider2D collider);
  8. void _OnTriggerEnter(Collider2D collider);
  9. void _OnTriggerExit(Collider2D collider);
  10. void _OnTriggerStay(Collider2D collider);
  11. }