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- using System;
- using UnityEngine;
- public interface IPhysicsEventHandler
- {
- bool _OnCollisionEnter(Collider2D collider, Vector2 normal);
- void _OnCollisionExit(Collider2D collider);
- void _OnCollisionStay(Collider2D collider);
- void _OnTriggerEnter(Collider2D collider);
- void _OnTriggerExit(Collider2D collider);
- void _OnTriggerStay(Collider2D collider);
- }
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