ILevelBlock.cs 222 B

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  1. using System;
  2. using UnityEngine;
  3. public interface ILevelBlock
  4. {
  5. void OnActive();
  6. void OnDeactive();
  7. void OnEnter();
  8. void OnLeave();
  9. bool IsActive();
  10. bool IsEntered();
  11. GameObject GetGo();
  12. }