HurtCheck.cs 199 B

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  1. using System;
  2. using UnityEngine;
  3. public class HurtCheck : BaseBehaviour
  4. {
  5. [SerializeField]
  6. public HurtCheck.BodyType bodyType;
  7. public enum BodyType
  8. {
  9. Horn,
  10. Body,
  11. Tail
  12. }
  13. }