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- using System;
- using DG.Tweening;
- using Spine;
- using UnityEngine;
- public class HeroDeath : MonoBehaviour
- {
- private void OnGhost2Man()
- {
- Skeleton skeleton = PlayerControllerDemo.Instance.GetComponent<SkeletonAnimator>().skeleton;
- DOTween.To(delegate(float x)
- {
- skeleton.a = x;
- }, skeleton.a, 1f, 0.1f);
- Vector2 v = PlayerControllerDemo.Instance.transform.localScale;
- PlayerControllerDemo.Instance.transform.localScale = Vector2.one * 0.01f;
- PlayerControllerDemo.Instance.transform.DOScale(v, 0.1f).OnComplete(delegate
- {
- PlayerControllerDemo.Instance.FixSide();
- });
- }
- }
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