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- using System;
- using UnityEngine;
- using Xft;
- public class GravityDemo : MonoBehaviour
- {
- private void SetUpMissile()
- {
- this.Effect.Active();
- this.Effect.SetCollisionGoalPos(this.Target.transform, "soul");
- this.Effect.SetGravityGoal(this.Target.transform, "soul");
- }
- private void OnMissileCollision(CollisionParam param)
- {
- XffectComponent effect = this.EffectCache.GetEffect("explode");
- effect.transform.position = param.CollidePos;
- effect.Active();
- }
- private void OnGUI()
- {
- if (GUI.Button(new Rect(0f, 0f, 350f, 30f), "Fire!"))
- {
- this.SetUpMissile();
- }
- }
- public XffectComponent Effect;
- public GameObject Target;
- public XffectCache EffectCache;
- }
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