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- using System;
- using System.Collections;
- using GameWorld;
- using LitJson;
- using UnityEngine;
- public class GiantRobotAnimEvent : BaseBehaviour
- {
- private GameObject player
- {
- get
- {
- return R.Player.GameObject;
- }
- }
- private void Awake()
- {
- this._action = base.GetComponent<GiantRobotAction>();
- this._eAttr = base.GetComponentInChildren<EnemyAttribute>();
- this._enemyAtk = base.GetComponentInChildren<EnemyAtk>();
- this.bodyLower = GameObject.Find("BodyLower");
- }
- private void Start()
- {
- this._jsonData = SingletonMono<EnemyDataPreload>.Instance.attack[EnemyType.巨型机器人];
- }
- public void ChangeState(GiantRobotAction.StateEnum sta)
- {
- this._action.AnimChangeState(sta, 1f);
- }
- public void SetAtkData()
- {
- this._enemyAtk.atkData = this._jsonData[this._action.stateMachine.currentState];
- this._enemyAtk.atkId = Incrementor.GetNextId();
- }
- public void Attack2Effect()
- {
- R.Effect.Generate(133, base.transform, default(Vector3), default(Vector3), default(Vector3), true);
- R.Effect.Generate(145, base.transform, new Vector2(1.2f, 1f), default(Vector3), default(Vector3), true);
- }
- public void NormalLaserAttack()
- {
- this.halo_L.SetActive(true);
- this.halo_R.SetActive(true);
- this.NormalLaser(true);
- this.NormalLaser(false);
- }
- private void NormalLaser(bool left)
- {
- Vector2 v = (!left) ? (this.laser_R_F.position - this.laser_R.position) : (this.laser_L_F.position - this.laser_L.position);
- Transform transform = R.Effect.Generate(204, (!left) ? this.laser_R_F : this.laser_L_F, default(Vector3), default(Vector3), default(Vector3), true);
- Laser component = transform.GetComponent<Laser>();
- component.AppearLaser(v, base.gameObject, true);
- component.SetAtkData(this._jsonData[this._action.stateMachine.currentState], this._eAttr.atk);
- }
- public void LaserAttack(int frame)
- {
- this.halo_L.SetActive(true);
- this.halo_R.SetActive(true);
- base.StartCoroutine(this.LaserRotate(this.laser_L_F, true, frame));
- base.StartCoroutine(this.LaserRotate(this.laser_R_F, false, frame));
- }
- private IEnumerator LaserRotate(Transform initPos, bool left, int frame)
- {
- Vector2 dir = (!left) ? (this.laser_R_F.position - this.laser_R.position) : (this.laser_L_F.position - this.laser_L.position);
- Transform laser = R.Effect.Generate(203, initPos, default(Vector3), default(Vector3), default(Vector3), true);
- laser.parent = initPos;
- Laser i = laser.GetComponent<Laser>();
- i.AppearLaser(dir, base.gameObject, false);
- i.SetAtkData(this._jsonData[this._action.stateMachine.currentState], this._eAttr.atk);
- yield return base.StartCoroutine(laser.GetComponent<Laser>().LaserFadeIn());
- for (int j = 0; j < frame; j++)
- {
- if (this._action.IsInWeakSta())
- {
- break;
- }
- i.Rotate(this.GetLaserDir(left));
- yield return null;
- }
- yield return base.StartCoroutine(laser.GetComponent<Laser>().LaserFadeOut());
- UnityEngine.Object.Destroy(laser.gameObject);
- this.DisappearHalo();
- yield break;
- }
- private Vector2 GetLaserDir(bool left)
- {
- return (!left) ? (this.laser_R_F.position - this.laser_R.position) : (this.laser_L_F.position - this.laser_L.position);
- }
- public void DisappearHalo()
- {
- this.halo_L.SetActive(false);
- this.halo_R.SetActive(false);
- }
- public void BackToIdle()
- {
- if (this._action.IsInWeakSta())
- {
- this._eAttr.enterWeakMod = false;
- this._action.AnimChangeState(GiantRobotAction.StateEnum.ReadyToWeakMod, 1f);
- }
- else
- {
- this._action.AnimChangeState(GiantRobotAction.StateEnum.Ready, 1f);
- }
- }
- public IEnumerator WeakOver()
- {
- for (int i = 0; i < 115; i++)
- {
- if (this._action.stateMachine.currentState == "WeakMod" && !this._action.IsInWeakSta())
- {
- this._action.AnimChangeState(GiantRobotAction.StateEnum.WeakModToReady, 1f);
- }
- yield return new WaitForFixedUpdate();
- }
- yield break;
- }
- public void CameraShake(int frame)
- {
- R.Camera.Controller.CameraShake((float)frame / 60f, 0.1f, CameraController.ShakeTypeEnum.Vertical, false);
- }
- public void PlaySound(int id)
- {
- R.Audio.PlayEffect(id, new Vector3?(base.transform.position));
- }
- public void DestroySelf()
- {
- R.Enemy.RemoveEnemy(this._eAttr);
- }
- public void DestroyBodyLower()
- {
- if (this.bodyLower != null)
- {
- UnityEngine.Object.Destroy(this.bodyLower);
- }
- }
- public void QTEDieShadeAtkHitGround(int times)
- {
- Transform hurtPos = this.GetHurtPos(times);
- int num = InputSetting.JudgeDir(base.transform.position, hurtPos.position);
- Transform transform = R.Effect.Generate(180, null, new Vector3(hurtPos.position.x, base.transform.position.y, 0f), default(Vector3), default(Vector3), true);
- Vector3 localScale = transform.localScale;
- localScale.x *= (float)(num * -1);
- transform.localScale = localScale;
- }
- public void QTEDieEffect(int times)
- {
- Transform hurtPos = this.GetHurtPos(times);
- GiantRobotHurt component = base.GetComponent<GiantRobotHurt>();
- component.HitEffect(hurtPos.localPosition, "Atk1");
- SingletonMono<CameraController>.Instance.CameraShake(0.06666667f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
- }
- public void ArmFallDown()
- {
- R.Camera.Controller.CameraShake(0.5f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
- SingletonMono<WorldTime>.Instance.TimeSlowByFrameOn60Fps(30, 0.5f);
- }
- public void QTEDiePlayerHitGround()
- {
- this.player.transform.position += Vector3.up * 6f;
- R.Player.Action.ChangeState(PlayerAction.StateEnum.QTEHitGround, 1f);
- }
- public void CameraZoomIn()
- {
- SingletonMono<CameraController>.Instance.CameraZoom(base.transform.position + new Vector3(2f, 4f, 0f), 0.5f, 3f);
- }
- public void QTEDiePlayerPush()
- {
- this.player.transform.position += new Vector3(2f, 4f, 0f);
- R.Player.Action.TurnRound(-1);
- R.Player.Action.ChangeState(PlayerAction.StateEnum.AirQTEPush, 1f);
- }
- public void QTEDieFinalHurt()
- {
- EnemyHurtAtkEventArgs args = new EnemyHurtAtkEventArgs(base.gameObject, EnemyHurtAtkEventArgs.HurtTypeEnum.Execute, string.Empty);
- EventManager.PostEvent<GameObject, EnemyHurtAtkEventArgs>("EnemyHurtAtk", this.player.gameObject, args);
- }
- private Transform GetHurtPos(int times)
- {
- switch (times)
- {
- case 1:
- return this.RForeArm;
- case 2:
- return this.RArm;
- case 3:
- return this.LForeArm;
- case 4:
- return this.LArm;
- default:
- return this.Center;
- }
- }
- private GiantRobotAction _action;
- private EnemyAttribute _eAttr;
- private JsonData _jsonData;
- [SerializeField]
- private Transform LArm;
- [SerializeField]
- private Transform LForeArm;
- [SerializeField]
- private Transform RArm;
- [SerializeField]
- private Transform RForeArm;
- [SerializeField]
- private Transform Center;
- [SerializeField]
- private Transform headPos;
- [SerializeField]
- private Transform headPrefab;
- [SerializeField]
- private Transform laser_L;
- [SerializeField]
- private Transform laser_L_F;
- [SerializeField]
- private Transform laser_R;
- [SerializeField]
- private Transform laser_R_F;
- [SerializeField]
- private GameObject bodyLower;
- public GameObject halo_L;
- public GameObject halo_R;
- private EnemyAtk _enemyAtk;
- }
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