SceneData.cs 557 B

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  1. using System;
  2. namespace GameWorld
  3. {
  4. public class SceneData
  5. {
  6. public bool isPausing
  7. {
  8. get
  9. {
  10. return WorldTime.IsPausing;
  11. }
  12. }
  13. public void Clear()
  14. {
  15. this.assessmentData = new BattleAssessmentData();
  16. }
  17. public bool CanAIRun;
  18. public bool BloodPalaceMode;
  19. public BloodPalaceTotalScore TotalScore;
  20. public BloodPalaceLevelScore LevelScore = new BloodPalaceLevelScore();
  21. public int currentBattleZoneId = -1;
  22. public BattleAssessmentData assessmentData = new BattleAssessmentData();
  23. }
  24. }