PlayerHurtAtkEventArgs.cs 691 B

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  1. using System;
  2. using LitJson;
  3. using UnityEngine;
  4. namespace GameWorld
  5. {
  6. public class PlayerHurtAtkEventArgs : EventArgs
  7. {
  8. public PlayerHurtAtkEventArgs(GameObject _hurted, GameObject _sender, GameObject _origin, int _damage, int _atkId, JsonData _data, bool _forceHurt = false)
  9. {
  10. this.hurted = _hurted;
  11. this.sender = _sender;
  12. this.damage = _damage;
  13. this.atkId = _atkId;
  14. this.data = _data;
  15. this.origin = _origin;
  16. this.forceHurt = _forceHurt;
  17. }
  18. public int atkId;
  19. public int damage;
  20. public JsonData data;
  21. public GameObject hurted;
  22. public GameObject origin;
  23. public GameObject sender;
  24. public bool forceHurt;
  25. }
  26. }