EventDefine.cs 944 B

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  1. using System;
  2. namespace GameWorld
  3. {
  4. public static class EventDefine
  5. {
  6. public const string PlayerHurtAtk = "PlayerHurtAtk";
  7. public const string PlayerHurt = "PlayerHurt";
  8. public const string EnemyHurtAtk = "EnemyHurtAtk";
  9. public const string EnemyKilled = "EnemyKilled";
  10. [Obsolete]
  11. public const string BossPartBreak = "BossPartBreak";
  12. public const string HitWall = "HitWall";
  13. public const string Assessment = "Assessment";
  14. public const string EnemyFindPlayer = "EnemyFindPlayer";
  15. public const string DestroyEffect = "DestroyEffect";
  16. public const string QTE = "QTE";
  17. public const string PassGate = "PassGate";
  18. public const string Battle = "Battle";
  19. public const string BattleRush = "BattleRush";
  20. public const string EnhanceLevelup = "EnhanceLevelup";
  21. public const string PauseGame = "PauseGame";
  22. public const string QualityChange = "QualityChange";
  23. }
  24. }