EnemyHurtAtkEventArgs.cs 2.5 KB

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  1. using System;
  2. using LitJson;
  3. using UnityEngine;
  4. namespace GameWorld
  5. {
  6. public class EnemyHurtAtkEventArgs : EventArgs
  7. {
  8. public EnemyHurtAtkEventArgs(GameObject _hurted, GameObject _sender, int _attackId, Vector3 _hurtPos, HurtCheck.BodyType _body, EnemyHurtAtkEventArgs.PlayerNormalAtkData _attackData, bool _forceHurt = false)
  9. {
  10. this.hurted = _hurted;
  11. this.sender = _sender;
  12. this.attackId = _attackId;
  13. this.hurtPos = _hurtPos;
  14. this.body = _body;
  15. this.attackData = _attackData;
  16. this.forceHurt = _forceHurt;
  17. this.hurtType = EnemyHurtAtkEventArgs.HurtTypeEnum.Normal;
  18. }
  19. public EnemyHurtAtkEventArgs(GameObject _hurted, EnemyHurtAtkEventArgs.HurtTypeEnum type)
  20. {
  21. this.hurted = _hurted;
  22. this.hurtType = type;
  23. }
  24. public EnemyHurtAtkEventArgs(GameObject _hurted, EnemyHurtAtkEventArgs.HurtTypeEnum type, string playerState)
  25. {
  26. this.hurted = _hurted;
  27. this.hurtType = type;
  28. this.attackData = new EnemyHurtAtkEventArgs.PlayerNormalAtkData(playerState);
  29. }
  30. public EnemyHurtAtkEventArgs.PlayerNormalAtkData attackData;
  31. public int attackId;
  32. public HurtCheck.BodyType body;
  33. public bool forceHurt;
  34. public GameObject hurted;
  35. public Vector3 hurtPos;
  36. public EnemyHurtAtkEventArgs.HurtTypeEnum hurtType;
  37. public GameObject sender;
  38. public enum HurtTypeEnum
  39. {
  40. Normal,
  41. ExecuteFollow,
  42. Execute,
  43. QTEHurt,
  44. Flash
  45. }
  46. public class PlayerNormalAtkData : EventArgs
  47. {
  48. public PlayerNormalAtkData(JsonData atkData, bool _firstHurt)
  49. {
  50. this.damagePercent = atkData.Get<float>("damagePercent", 1f);
  51. this.atkName = atkData.Get<string>("atkName", "Atk1");
  52. this.camShakeFrame = atkData.Get<int>("shakeClip", 0);
  53. this.shakeStrength = atkData.Get<float>("shakeOffset", 0f);
  54. this.shakeType = atkData.Get<int>("shakeType", 0);
  55. this.frozenFrame = atkData.Get<int>("frozenClip", 0);
  56. this.shakeFrame = atkData.Get<int>("frameShakeClip", 0);
  57. this.joystickShakeNum = atkData.Get<int>("joystickShakeNum", -1);
  58. this.firstHurt = _firstHurt;
  59. }
  60. public PlayerNormalAtkData(string _atkName)
  61. {
  62. this.atkName = _atkName;
  63. }
  64. public float damagePercent = 1f;
  65. public string atkName;
  66. public bool firstHurt;
  67. public int camShakeFrame;
  68. public float shakeStrength = 1f;
  69. public int shakeType;
  70. public int frozenFrame;
  71. public int shakeFrame;
  72. public int joystickShakeNum;
  73. }
  74. }
  75. }