- using System;
- using CIS;
- using UnityEngine;
- public class GameEnd : MonoBehaviour
- {
- private void OnTriggerEnter2D(Collider2D other)
- {
- string tag = other.gameObject.tag;
- if (tag == "Player")
- {
- SingletonMonoBehaviourClass<GameLogicMgr>.instance.GameEnd();
- }
- }
- }
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