GameEnd.cs 289 B

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  1. using System;
  2. using CIS;
  3. using UnityEngine;
  4. public class GameEnd : MonoBehaviour
  5. {
  6. private void OnTriggerEnter2D(Collider2D other)
  7. {
  8. string tag = other.gameObject.tag;
  9. if (tag == "Player")
  10. {
  11. SingletonMonoBehaviourClass<GameLogicMgr>.instance.GameEnd();
  12. }
  13. }
  14. }