FakePlayVideo.cs 385 B

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  1. using System;
  2. using UnityEngine;
  3. public sealed class FakePlayVideo : IPlayVideo
  4. {
  5. public Renderer VideoRenderer { get; private set; }
  6. public Coroutine Play(string moviePath, string moiveName, bool isLooping = false)
  7. {
  8. return null;
  9. }
  10. public void Pause()
  11. {
  12. }
  13. public void Resume()
  14. {
  15. }
  16. public void Stop()
  17. {
  18. }
  19. public void Destroy()
  20. {
  21. }
  22. }