FadeInFadeOutAnim.cs 2.1 KB

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  1. using System;
  2. using System.Collections;
  3. using UnityEngine;
  4. public class FadeInFadeOutAnim : MonoBehaviour
  5. {
  6. private void Start()
  7. {
  8. if (!this.uIObject)
  9. {
  10. this.uIObject = base.GetComponent<UIRect>();
  11. }
  12. this.uIObject.alpha = 0f;
  13. this.animStatus = FadeInFadeOutAnim.AnimsEnum.Start;
  14. }
  15. private void Update()
  16. {
  17. switch (this.animStatus)
  18. {
  19. case FadeInFadeOutAnim.AnimsEnum.Start:
  20. this.uIObject.alpha = 0f;
  21. this.animStatus = FadeInFadeOutAnim.AnimsEnum.Idle;
  22. base.StartCoroutine(this.ITimeLine());
  23. break;
  24. case FadeInFadeOutAnim.AnimsEnum.FadeIn:
  25. this.FadeInAnim();
  26. break;
  27. case FadeInFadeOutAnim.AnimsEnum.FadeOut:
  28. this.FadeOutAnim();
  29. break;
  30. case FadeInFadeOutAnim.AnimsEnum.Show:
  31. this.ShowAnim();
  32. break;
  33. }
  34. }
  35. private IEnumerator ITimeLine()
  36. {
  37. if (this.fadeInTime > 0f)
  38. {
  39. this.animStatus = FadeInFadeOutAnim.AnimsEnum.FadeIn;
  40. yield return new WaitForSeconds(this.fadeInTime);
  41. }
  42. else
  43. {
  44. this.uIObject.alpha = 1f;
  45. }
  46. if (this.showTime > 0f)
  47. {
  48. this.animStatus = FadeInFadeOutAnim.AnimsEnum.Show;
  49. yield return new WaitForSeconds(this.showTime);
  50. }
  51. if (this.fadeOutTime > 0f)
  52. {
  53. this.animStatus = FadeInFadeOutAnim.AnimsEnum.FadeOut;
  54. yield return new WaitForSeconds(this.fadeOutTime);
  55. }
  56. yield break;
  57. }
  58. private void FadeInAnim()
  59. {
  60. if (this.uIObject.alpha < 1f)
  61. {
  62. this.uIObject.alpha += Time.deltaTime / this.fadeInTime;
  63. }
  64. else
  65. {
  66. this.uIObject.alpha = 1f;
  67. this.animStatus = FadeInFadeOutAnim.AnimsEnum.Idle;
  68. }
  69. }
  70. private void ShowAnim()
  71. {
  72. }
  73. private void FadeOutAnim()
  74. {
  75. if (this.uIObject.alpha > 0f)
  76. {
  77. this.uIObject.alpha -= 1f * Time.deltaTime / this.fadeOutTime;
  78. }
  79. else
  80. {
  81. this.uIObject.alpha = 0f;
  82. this.animStatus = FadeInFadeOutAnim.AnimsEnum.Idle;
  83. }
  84. }
  85. public float fadeInTime;
  86. public float showTime;
  87. public float fadeOutTime;
  88. public UIRect uIObject;
  89. public FadeInFadeOutAnim.AnimsEnum animStatus;
  90. public enum AnimsEnum
  91. {
  92. Idle,
  93. Start,
  94. FadeIn,
  95. FadeOut,
  96. Show
  97. }
  98. }